A short overview of the 5 major magic types.
Battle magic is a collection of what can generally be described as the more ‘assertive’ types of magic. This group has two large sub-categories: Occult magic and Destructive magic. Occult magic is used to describe the progress of reviving and utilising the dead or demised organic materials. It also includes forms of blood manipulation. Destructive magic harnesses the elements to bring harm to or protect an individual or an object. Both are commonly used in battle situations.
Battle magic asks a lot of energy, mostly physical but Occult magic is also heavy on the mind. This type of magic requires plenty of rest after usage. If no rest is taken, severe consequences might occur.
Supportive magic is ideal for aiding others and yourself. One of the two major parts of Supportive magic is Healing. Healing spells are used to quickly mend wounds or dispel certain conditions such as being frozen, confused, etc. The second part is Buffing magic, also known as Protective magic. Buffs will enhance certain conditions or skills for a limited time. These can be cast on creatures as well as on objects.
For Supportive magic, you need time and energy. Healing someone on the spot will drain your energy rapidly; buffs will require more time to set up.
Creation magic is the art of creating something magical out of (raw) components. Potion brewing is the first kind of Creation magic. Potions can be used to heal, enhance, or even poison people. Artefactory is the second major kind. This type of magic allows you to customise an object to become magical or even make one from scratch.
The downside of Creation magic is that you need to create it upfront before being able to use it. The creation progress takes time and energy. The user of the potion must consume the liquid or ointment before any effect takes place (drinking or rubbing), but does not waste energy by doing so.
Modification magic is the practise of altering an individual’s mind or body and shaping an object into something entirely different. The first pillar of Modification is Mind magic. Meddling with the perception of reality, memories, or even decision making falls under this specialty. The second pillar is Transmogrification. Transforming appearances of people or objects, fully or only partial, can be used purely cosmetically or functionally.
This type of magic is risky as it can easily backfire as it’s highly reliant on concertation. It can leave the target and/or caster permanently damaged when something goes wrong.
Harmonization magic is a combination of Summoning and Druidic magic. Summoning magic includes calling for familiars, sending and receiving objects, but also gives the caster the option to call upon an ethereal being. Druidic magic brings you into close contact with nature. It allows the caster to manipulate the elements and spirit of the world around you, but flora is a lot easier to bend to your will than fauna.
Harmonization magic isn’t without any danger. Summoning a wrong creature or harmonizing with the wrong energy, might leave you in a pickle. This category of magic is rather versatile and often very useful, but not always that powerful. Summoning magic asks for quite a bit of energy, while Druidic demands more concentration.